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Tetris Couldn't Win at The Game Awards — An Additional Classification Might Solve This

Whenever a major awards ceremony draws close, there’s always a demand for the addition additional classifications to recognize unsung work and fill the passions of followers with niche passions.

A fellow writer made the case for a horror game category. It would be amazing. Equally deserving are board games, which is a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent and important of all. This is the request: There should be a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre isn't exact; it’s very subjective, and it will always generate discussions resulting in unclear classifications. It's understandable that film award organizations steer clear of genre categories. Yet it remains a necessary evil within the realm of gaming, which are so diverse they hardly constitute one unified medium.

For comprehensive acknowledgment of achievement in video games to be recognized, while allowing diverse titles to compete fairly, genre categories are essential.

Existing Game Classification System

The major gaming awards offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types successfully include many game types, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Think about these recent excellent titles, showing diverse approaches: structural challenges of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Unfortunately, nowhere.

The Representation Problem

There are dozens of brilliant puzzle games launched regularly without proper recognition at major award shows, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • One classic puzzle game wasn’t nominated for anything that year
  • A different innovative game received no nominations that year
  • Popular arranging title got ignored recently
  • Just some logic titles scraped into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games count as most engaged experiences worldwide continuing this trend for many years.

The iconic tile-matching title rivals well-known building titles for the title of most purchased experience; it’s also in the running for top gaming experience. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.

The Solution and Justification

Logic titles wouldn't face this problem. It would be easy to populate a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.

And to reiterate, these represent titles without proper classification at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, developing some of essential manifestations of the video game form. Just like cinema stunt performers, they deserve recognition. We shouldn't delay decades.

LR
About the author

Lauren Rodriguez

A passionate gaming journalist with over a decade of experience covering console and PC gaming trends across the UK.

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